Even at higher levels a single gem like a blue diamond will pay your Merc’s costs for the whole session. At every level you will earn more in drops from the mobs you kill in five minutes than it costs to hire your Merc for an hour. I have always found that cost to be absolutely trivial. Your merc will start costing you 2g every 15 minutes at level 14. The amount you’ll pay should be recoverable through normal experiencing and vendor-loot drops. You can see the costs before hiring them. There is also a smaller recurring charge associated with upkeep (charged every 15 minutes). bhagpuss Maat 10:31 Allakhazam, which has a great guide on Mercs, says “There is a platinum cost associated with purchasing a mercenary.Been a long time since I thought to check. In fact, there might be others too by now. I wonder what the others are like? I’ve never tried the Wizard or the Rogue. At lower levels, though, the tank is a real beast. I really couldn’t risk not having that rez on tap. By the time I got into the 80s, though, that was becoming increasingly risky and I ended up swapping back to the cleric. Being able to stand behind the mob and melee without getting hit worked pretty well and I could patch heal the Merc as needed. I swapped from a healer because the Merc can hold agro whereas the BL’s Warder can’t (or couldn’t then – that might have changed). I used the tank merc for a long time with my Beastlord. People who don’t like it can just not use them and those who do can enjoy themselves without getting in anyone else’s way. That said, they are crazily OP at low and even mid levels, but in games of that age, where there’s next to no opportunity to group at those level ranges, that’s a good thing. I think mercenaries are the single best addition to both EQ and EQ2 SOE ever made. Still, I was being a bit reckless in the crypt and ending up with trains like that isn’t exactly a new thing in EverQuest.ĥ thoughts on “ My Mighty Norrathian Mercenary” They managed to kill me before he could taunt them all off of me. Things only went south when my merc went off to chase a runner who resisted my root spell and ended up with a half a dozen more adds. The mobs were at level or a few levels above, with one level 35 mob along the way. Just last night, at level 28, I took the level 30 daily hot zone quest which sent us off to the Crypt of Dalnir on Kunark. I think the fight would have ended well had I not stepped into range and had one of the giants turn and one-shot me. I was about level 22 at that point and stumbled into a level 40 frost giant. My merc was handling a dozen at level mobs, no problem.īut the clincher was the armor quest that sends you off to Permafrost. I didn’t even need to heal him.Ī bit later, when I found the greater wisps I was there to slay and they began to pile on… wisps are social and assist their fellow wisps when attacked… I was able to walk a ways away and sit down to meditate when I was out of mana. I figured I would try to keep the merc alive, but was pretty much resigned to running for the book back to the PoK.īut my merc didn’t have any problem with the encounter. The /con mechanic now nicely gives you the level of the mob, and the sergeant was level 25, while I was only level 17. I figured that would end badly, a reaction that spiked when I saw the sergeant of the guard con’d red to me. They are linked, so pulling one gets you all four. Then, when running the Plane of Knowledge armor quest in Nek Forest, I got in range of the hostile guards on the bridge. I never had to heal him.įighting safe blue mobs in the Paludal Caverns At first I was careful where I went with my merc and, as such, his durability seemed unsurprising. Running away has never really been an issue. I was a cleric after all, I figured I could keep him alive, at least long enough to be able to run away. I figured I might need that weight since I decided part way into the tutorial to hire a merc to tank for me. Not a tank this time, but a plate wearing, shield bearing, healer than could take a hit. My thinking was that I might not be able to trust the game to tank for me, but healing seemed like a simple programming task.įor this last run at EverQuest I rolled up a cleric. Now I am beginning to see the folly of my ways. I did the same think in EverQuest II when I was last there, traveling around with a healing merc in tow. My characters on the Vox server tend to be tanking class, so naturally their mercs have been healers. That is because I have been foolishly using them in a support role.
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